Vol. 11 No. 1 (2026): Februari
Open Access
Peer Reviewed

Inclusive Learning Innovation for Deaf Students Using Sign Language Through Augmented Reality Technology

Authors

Inna Hamida Zusfindhana , Renalatama Kismawiyati , Soni Andiwijaya , Eliya Tahta Arumristanti , Wargo Silanto

DOI:

10.29303/jipp.v11i1.4372

Published:

2026-02-11

Downloads

Abstract

This study aims to develop Augmented Reality (AR)-based learning media to enhance sign language learning skills for deaf students in the Special Education Study Program at Universitas PGRI Argopuro Jember. The research method employed is the ADDIE development model, which consists of the stages of Analysis, Design, Development, Implementation, and Evaluation. The analysis phase revealed that the sign language learning process still relies on conventional methods without the support of innovative media, indicating the need for an interactive technology-based solution such as AR. The developed media is an AR application featuring 3D models of hand and finger movements adapted from the SIBI Dictionary, designed based on VISUALS principles to ensure ease of use, accuracy, and precision in learning. Validation results from media experts indicated a feasibility percentage of 89.37%, while material experts rated it at 86.66%, both categorized as highly feasible. The application was implemented with 11 deaf students, showing an average usage effectiveness of 94.54%, along with positive responses regarding ease of use, information accuracy, and flexibility in learning sign language anytime and anywhere. Evaluation was conducted using a Likert-scale questionnaire to measure the application's effectiveness. The findings demonstrate that AR-based learning media is highly effective in improving sign language comprehension and providing an inclusive learning experience for deaf students. This application is expected to serve as an innovative alternative learning medium in higher education to support technology-based inclusive education.

Keywords:

Inclusive learning, Deaf students, Sign language, Augmented reality, ADDIE Model.

References

Adeoye, M. A., Wirawan, K. A. S. I., Pradnyani, M. S. S., & Septiarini, N. I. (2024). Revolutionizing education: Unleashing the power of the ADDIE model for effective teaching and learning. JPI (Jurnal Pendidikan Indonesia), 13(1), 202-209. https://doi.org/10.23887/jpiundiksha.v13i1.68624

Andriyani, A., & Buliali, J. L. (2021). Pengembangan media pembelajaran lingkaran menggunakan augmented reality berbasis android bagi siswa tunarungu. Math Didactic: Jurnal Pendidikan Matematika, 7(2), 170-185. https://doi.org/10.33654/math.v7i2.1353

Buliali, J. L., Andriyani, & Pramudya, Y. (2021). Innovative learning model with augmented reality technology for deaf students. Elementary Education Online, 20(1), 663–673.https://doi.org/10.17051/ilkonline.2021.01.56

Cavus, N., Al-Dosakee, K., Abdi, A., & Sadiq, S. (2021). The utilization of augmented reality technology for sustainable skill development for people with special needs: A systematic literature review. Sustainability, 13(19), 10532. https://doi.org/10.3390/su131910532

Fransiska, L., Mayar, F., Rakimahwati, R., & Eliza, D. (2025). Development of A Flipbook E-Module on Project-Based Pancasila Incorporating Local Wisdom to Streng then The Values of Mutual Cooperation and Creativity in Kindergarten. Prima Magistra: Jurnal Ilmiah Kependidikan, 6(2), 71-80. https://doi.org/10.37478/jpm.v6i2.4096

Garzón, J., & Acevedo, J. (2019). Meta-analysis of the impact of Augmented Reality on students’ learning gains. Educational Research Review, 27, 244-260. https://doi.org/10.1016/j.edurev.2019.04.001

Hamdani, I. M., & Syamsumar Bustamin. (2023). Pengoptimalan Komunikasi Bahasa Isyarat Abjad dengan Augmented Reality. Jurnal PROCESSOR, 18(2). https://doi.org/10.33998/processor.2023.18.2.872

Hapsari, N. D., Toenlioe, A. J., & Soepriyanto, Y. (2018). Pengembangan augmented reality video sebagai suplemen pada modul bahasa isyarat. Jurnal Kajian Teknologi Pendidikan, 1(3), 185-193.

Inkasari, R. F., Kharismawati, I., & Priatiningsih, S. (2024). Development of 'Smart Egg Puzzle' as An Innovative Learning Media in Introducing Numbers to Early Childhood. Jurnal Paedagogy, 11(1):132-143. https://doi.org/10.33394/jp.v11i1.9573

Juntak, J. N. S., Rynaldi, A., Sukmawati, E., Arafah, M., & Sukomardojo, T. (2023). Mewujudkan Pendidikan Untuk Semua: Studi Implementasi Pendidikan Inklusif di Indonesia. Ministrate: Jurnal Birokrasi Dan Pemerintahan Daerah, 5 (2), 205–214. https://doi.org/10.15575/jbpd.v5i2.26904

Lestari, W. S., Ulina, M., Gunawan, G., & Gaol, M. L. (2024). Innovarte Learning: Media Pembelajaran Berbasis Augmented Reality Bagi Mahasiswa Penyandang Disabilitas. Jurnal Riset Dan Inovasi Pembelajaran, 4(3), 2084–2098.https://doi.org/10.51574/jrip.v4i3.2426

Satyawan, I. M., Lasmawan, I. W., Artanayasa, I. W., Kusuma, K. C. A., Kusuma, I. D. M. A. W., & Ockta, Y. (2025). DEVELOPMENT OF PLAYING EDUCATION FOOTBALL MULTIMEDIA TO IMPROVE LEARNING OUTCOMES IN FOOTBALL THEORY AND PRACTICE. Prima Magistra: Jurnal Ilmiah Kependidikan, 6(3), 283-292. https://doi.org/10.37478/jpm.v6i3.5578

Setyono, C., Widiati, I. S., Setiyawan, M. (2024). Pengembangan Media Pembelajaran Interaktif Materi Bahasa Isyarat Hijaiyah Berbasis Android (Studi Kasus: Organisasi Gerkatin Solo). Journal of Computer Science and Information Technology, 1(4), 277-293.https://doi.org/10.70248/jcsit.v1i4.1266

UNESCO. (2020). Global Education Monitoring Report 2020: Inclusion and Education: All Means All. Paris: UNESCO.https://doi.org/10.54676/JJNK6989

Yaum, L. A., Marsidi, M., & Mais, A. (2022). Desain dan Pengembangan Teknologi Asistif Berbasis Aplikasi Speech Text Reading Converter for Conference (SPETRIC) untuk Pembelajaran Daring Bagi Mahapeserta didik Disabilitas Rungu. Jurnal Ortopedagogia, 8(2), 158-163. http://dx.doi.org/10.17977/um031v8i22022p158-163

Author Biographies

Inna Hamida Zusfindhana, Universitas PGRI Argopuro Jember

Author Origin : Indonesia

Renalatama Kismawiyati, Universitas PGRI Argopuro Jember

Author Origin : Indonesia

Soni Andiwijaya, Universitas PGRI Argopuro Jember

Author Origin : Indonesia

Eliya Tahta Arumristanti, Universitas PGRI Argopuro Jember

Author Origin : Indonesia

Wargo Silanto, Universitas Negeri Malang

Author Origin : Indonesia

How to Cite

Zusfindhana, I. H., Kismawiyati, R., Andiwijaya, S., Arumristanti, E. T., & Silanto, W. (2026). Inclusive Learning Innovation for Deaf Students Using Sign Language Through Augmented Reality Technology. Jurnal Ilmiah Profesi Pendidikan, 11(1), 601–609. https://doi.org/10.29303/jipp.v11i1.4372

Similar Articles

1 2 3 4 5 6 7 8 9 10 > >> 

You may also start an advanced similarity search for this article.